The Return of a Legend: Kazuma Kaneko’s Tsukuyomi and the Evolution of RPGs
When I first heard that Kazuma Kaneko, the mastermind behind iconic RPG franchises like Persona and Shin Megami Tensei, was releasing a new game, I couldn’t help but feel a mix of excitement and curiosity. Kaneko’s work has always been synonymous with deep storytelling, intricate character designs, and a unique blend of the fantastical and the psychological. So, when Tsukuyomi dropped on the Nintendo Switch, I knew it wasn’t just another game—it was a statement.
A Roguelike with a Soul
What immediately stands out about Tsukuyomi is its fusion of genres. On the surface, it’s a deck-building roguelike, a genre that’s been booming lately. But Kaneko doesn’t just slap his name on a trend; he infuses it with his signature style. The game’s core mechanic—guiding four Divine Hunters through a demon-infested high-rise—feels both fresh and familiar.
Personally, I think what makes this particularly fascinating is how Kaneko uses the roguelike structure to explore themes of morality and choice. Each run isn’t just about survival; it’s about shaping your character’s alignment, which in turn affects the Creation Cards you receive. This isn’t just gameplay—it’s a commentary on how our decisions define us. What many people don’t realize is that roguelikes often struggle with narrative depth, but Tsukuyomi flips that script by making every run feel meaningful.
The Devil May Cry Crossover: A Match Made in Heaven?
One of the most talked-about features of Tsukuyomi is the crossover with Devil May Cry 5. Dante, Nero, and Vergil aren’t just cameos—they’re formidable foes and potential allies. From my perspective, this crossover isn’t just fan service; it’s a clever way to bridge two distinct gameplay styles. The “Stylish Action” of Devil May Cry translates into strategic card battles, which feels both innovative and respectful to both franchises.
What this really suggests is that Kaneko understands the power of collaboration. By bringing in characters from a beloved action series, he’s not only expanding his audience but also challenging players to think differently about combat. It’s a risky move, but if you take a step back and think about it, it’s also a masterclass in blending genres without losing identity.
AI-Generated Art: A Double-Edged Sword
A detail that I find especially interesting is the use of AI-generated art for the Creation Cards. On one hand, it’s a bold experiment in leveraging cutting-edge technology. On the other, it raises questions about the role of human creativity in game design. Personally, I’m conflicted. While the art is visually striking, it lacks the soul that Kaneko’s hand-drawn work is known for.
This raises a deeper question: Are we sacrificing artistry for efficiency? In my opinion, AI has its place, but it shouldn’t replace the human touch entirely. What this really suggests is that as technology advances, we’ll need to have more nuanced conversations about its role in creative industries.
The Future of RPGs: Where Do We Go From Here?
Tsukuyomi isn’t just a game—it’s a statement about the future of RPGs. Kaneko’s willingness to experiment with roguelike mechanics, crossovers, and AI shows that the genre is far from stagnant. But it also makes me wonder: Are we moving too fast? As developers chase trends and technology, are we losing sight of what makes RPGs special—their ability to tell deeply personal stories?
From my perspective, Tsukuyomi is a reminder that innovation and tradition can coexist. It’s a game that looks to the future while honoring the past. And that, in my opinion, is what makes it worth playing.
Final Thoughts
If you’re someone who loves RPGs, Tsukuyomi is a must-play. It’s not perfect—the AI art feels like a missed opportunity, and the roguelike mechanics might not appeal to everyone. But what it lacks in polish, it makes up for in ambition. Personally, I think it’s a game that will be remembered not for what it achieved, but for what it attempted. And in an industry that often plays it safe, that’s something worth celebrating.